Commodity
*Production costs vary depending on the town's economic climate and the purchasing price of raw materials.
Wheat
Daily Production: 2.5
Production Cost: 80
A town necessity.
Prolonged shortages will cause famine and prices to rise.
Fruit
Daily Production: 2.5
Production Cost: 80
Prolonged shortages will cause famine and prices to rise.
Wood
Daily Production: 2.5
Production Cost: 80
A construction material for almost all buildings.
When constructed in town, it can be purchased at the trading post, causing prices to rise.
Bricks
Daily Production: 2.5
Production Cost: 80
A building material for almost all buildings.
When constructed in a town, it is purchased at the trading post, increasing its price.
Hemp
Daily Production: 2
Production Cost: 100
A raw material for rope. Highly in demand in rope-producing areas.
Sugar
Daily Production: 2
Production Cost: 100
A raw material for rum. Highly in demand in rum-producing areas.
Cotton
Daily Production: 2
Production Cost: 100
A raw material for clothing. Highly in demand in clothing-producing areas.
Corn
Daily Production: 2
Production Cost: 100
Used to make meat. Highly in demand in meat-producing areas.
Demand increases during famines.
Dye
Raw Material: 0.2 Iron Products
Daily Production: 2
Production Cost: 150 (if iron products are purchased for 500)
Exported to Europe. Regularly exported from Governor's Town.
Since production is concentrated in the northwest, it tends to fetch higher prices in the southeast.
Tobacco
Raw Materials: 0.2 Iron Products
Daily Production: 2
Production Cost: 150 (if Iron Products are purchased for 500)
Export to Europe. Periodically exported from the Governor's Town.
Coffee
Raw Materials: 0.2 Iron Products
Daily Production: 2
Production Cost: 150 (if Iron Products are purchased for 500)
Export to Europe. Periodically exported from the Governor's Town.
Cocoa
Raw Materials: 0.2 Iron Products
Daily Production: 2
Production Cost: 150 (if Iron Products are purchased for 500)
Export to Europe. Periodically exported from the Governor's Town.
Since production is concentrated in the Southeast, it tends to fetch higher prices in the Northwest.
Clothing
Raw Materials: 1 Cotton
Daily Production: 1
Production Cost: 300 (if purchased at a cost of 100)
Demand increases during epidemics.
Rum
Raw Materials: 1 Sugar
Daily Production: 1
Production Cost: 300 (if purchased at a cost of 100)
You may discover large amounts of rum while treasure hunting.
Rope
Ingredients: 1 Hemp
Daily Production: 1
Production Cost: 300 (if purchased at a material cost of 100)
Meat
Ingredients: 1 Corn
Daily Production: 1
Production Cost: 300 (if purchased at a material cost of 100)
Corn and meat cause rat infestations.
Overstocking may result in rat infestations and a decrease in inventory.
Demand increases during famines.
Wine
Imported. Periodically delivered to the Governor's Town from Europe.
In the event of a native attack, the town's inventory will decrease.
Spices
Imported. Periodically delivered to the Governor's Town from Europe.
If the town is attacked by natives, its inventory will decrease.
Iron Products
Imported goods. Periodically delivered to the Governor's Town from Europe.
A common raw material for dyes, tobacco, coffee, and cocoa.
If the town is attacked by natives, its inventory will decrease.
If the colony runs out of iron products, production of export goods will stop.
Therefore, if there is a shortage of iron products throughout the region, the prices of export goods will rise.
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