War (Between Nations)
Countries may go to war over time.
When war breaks out, the fleet of the opposing nation will begin to attack the enemy's merchant ships and fleets, destroying or capturing convoys.
A fleet usually consists of five ships, but after a battle, the fleet size may increase as ships are captured.
Furthermore, a fleet may have sustained damage and its stamina or crew may be reduced. By targeting these, it may be possible to easily capture a warship.
If a fleet is destroyed, the fleet size will temporarily decrease, but over time, reinforcements will arrive from Europe, restoring it to its original size (number of towns + ).
Buccaneers
When war breaks out, buccaneers from each country may attack towns.
@ Famine occurs.
A The town's inventory is bought up.
B Plague occurs.
C The town's workers are kidnapped.
D Merchants will stop coming to the town, and supplies will decrease.
If you engage in combat with a buccaneer fleet, if one of your ships has a captain and you win in hand-to-hand combat,
you can kidnap the captain.
If you kidnap the captain, you can demand a ransom from the relevant country.
War (Player)
Countries will enter into a war state randomly, but if the player's friendship with a country
drops, they will enter into a hostile (war) state, effectively joining the war.
Attack each country's fleets and merchant ships, and if their friendship level goes from Neutral to Alert to Hostile, you will enter into a war state.
When you enter into a war state, the following will occur:
- The trading post of that country will become unusable.
- The fleet of that country will begin to attack.
War is primarily waged for the following purposes:
- Increase your assets by focusing attacks on the target country's towns, fleets, and merchant ships.
- Weaken the target country to the "weak" state to receive an annexation mission from the opposing country.
War can only be ended by paying a settlement fee.
The settlement fee can be extremely high, up to 750,000.
War requires a considerable number of warships and funds.
In addition to the settlement fee, ship repair costs will be incurred if you do not have a town of your own.
Depending on the country, frigates and smaller ships are difficult to use as a fighting force against a fleet.
It is recommended to organize a fleet of five frigates or larger warships, but depending on the organization,
you may be able to win with just four or even three ships.
Annexation
A town's nationality can only change when the player attacks and annexes it.
To annex,
1. Reduce the number of fleets of the target country to "Weak."
2. Receive an annexation mission from the viceroy of a country at war with the target country.
3. Attack any town from either land or sea.
4. If the attacked town has a fleet, you must first engage and drive it away.
5. If attacking from land, the town's soldiers will engage with your own sailors. If attacking from sea, you must destroy all of the town's cannons.
6. If the town has a commander, a duel is required.
7. Once you have completed the above, you can choose to annex or plunder. If annexed,
the nationality will change to that of the country from which you received the mission.
The above process must be completed.
Once the annexation is complete, the annexed country will immediately receive fleet reinforcements, increasing its fleet size.
For every two annexations, the Viceroy will cede 25% of your town's territory to you.
Procuring Warships
In principle, warships from each country cannot be purchased at the shipyard.
- Purchase military frigates and military corvettes at the shipyard.
- Capture carracks, caravels, etc. in pirate missions.
- Raid a fleet of five military galleons with a Spanish treasure ship (requires a pirate permit).
- Investigate an incident in the Bermuda waters (resulting in a battle with mysterious pirates).
- Raid transport fleets such as those of Spain (requires a pirate permit).
- As your rank increases, regular pirates will be able to pilot carracks and caravels.
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